Monday, April 15, 2024

GoldenEye: Blue Version...

Definitely not looking to pick up any VHS tapes - But eyeballing countless 007 wares, a copy of the GoldenEye movie caught my attention simply because the box is blue (as opposed to the black version in my collection).

Have seen individual tapes like this floating around, and figured it had to be part of a special release or set.

Appears as if it's one of those James Bond Collectors' Sets with 7 Bond movies.

Bit of variety with two films featuring with Connery, Moore and Brosnan (plus one with Dalton).

In addition to GoldenEye, the box set also features For Your Eyes Only, Thunderball, Goldfinger, Live & Let Die, License to Kill and Tomorrow Never Dies.



One of the coolest Easter Eggs in the GoldenEye 007 video game is the fact that the CCTV Tape (Bunker 2 Mission) is cleverly a VHS tape of the GoldenEye movie.

"The CCTV Tape"
Collecting this tape is a primary objective for the Bunker 2 mission.

It just occurred to me that I hadn't yet posted a high-res version of this image...


Saturday, April 13, 2024

SMB3: Water World...

Every water level in the Super Mario series is a pain...
Pretty much the entire third world of Super Mario Bros. 3. is flooded with aquatic enemies.
To make matters worse, World 3 has been conquered by the nasty little brat Wendy O. Koopa.




Airborne...

The mini-boss has learned how to fly.


Minus Mario

Zero lives in the inventory means it's GAME OVER.
1-Up mushroom on screen just to add insult to injury.


Shell Game...

Mario earns extra lives while the player takes a quick break...
(Possibly microwaving some leftover lasagna)






Raise The Boom...


Another Boom Boom with wings...
I suspect this might become a regular thing.







Spite.

Safely at the end of the level...
Vengefully frying that Boss Basstard.

Thursday, April 11, 2024

SMB2: Booklet Baddies...

Super Mario Bros 2
User Manual
(North American Version)

Scans from Nintendo's Instruction Booklet for Super Mario Bros 2.

The enemies section of the manual featured some character art and a small in-game screenshot.

Definitely a weird game within the series. Years later, we find out that this wasn't even technically a Mario game at all.

(The "Lost Levels" of Super Mario All-Stars is the true sequel - Also known as SMB2 in Japan)


"I've just had the most peculiar dream"






Forever weird within the continuity, at least the North-American version of SMB2 gave us creepy foes liks Shyguy and Bob-Omb. (Other characters will often make brief cameos within the Mario universe)


Bowser Koopa must have been away on vacation... As a result, the Princess is NOT kidnapped, and this weird guy "Wart" stands in as the evil mastermind.




Tuesday, April 9, 2024

GoldenEye Stuff...

"Rosika The Killer Cleaning Lady"
(one of 64 characters available via Button Code)


HOUSEKEEPING
Attempting to tidy up some of the many files in my GoldenEye-related folders...

Rosika is an "unused" character, similar to the Female Scientist. (Referenced in memory as "fat tech woman")

There's also a company called "Rosika Enterprises" that manufactures and/or distributes cleaning products. Coincidence?










POTATO GUN
Also found this image (saved ten years ago).
The Rocket Launcher, with Russian text, translated.
Unsure if this exists elsewhere on the web.

Always thought the standard text was "aim away from face".

Absolutely hate bringing my own potatoes to the battlefield.
Can we re-wire this thing to make French fries?



Also reminds me of a funny movie line:
"The fate of the planet is in the hands of a bunch of retards I wouldn't trust with a potato gun"
-Armageddon (1998)






GENERAL KNOWLEDGE...

General Ourumov bravely stands in front
of his troops and challenges Commander Bond...

Also have a whole bunch of "beta" GoldenEye screenshots that need to go somewhere.

General Ourumov appearing in a different part of the Silo mission than we encounter him in the final game.

He's also depicted without his briefcase. Doesn't really mean anything...

(We've also seen an abundance of "Mr. Blonde" guards being used in Perfect Dark during the testing stages)

Still, this snapshot of Ourumov is probably the most interesting "new" image that wasn't featured in the original "Beta" pages.

Pretty sure it's authentic - Even though he appears to be firing an automatic weapon... Just wonder why this screenshot wasn't floating around the web 25 years ago.

Perhaps General Ourumov would attempt to grab the briefcase and run? (Unless you hit him, similar to Xenia on the Train?)

Still personally think there was a connection to the DAT and the Briefcase. (OBJECTIVE C: Obtain Telemetric Data)
The Briefcase of course does nothing in the final version of the game.

Rareware stated that in early drafts, Ourumov's Briefcase could have contained information on the Pirate helicopter, or crucial details about the GoldenEye satellite. (Possible information regarding the GoldenEye satellite seems to sum up what the "DAT" is)

Behind the scenes: In the Action Block for Ourumov (0415) the game also checks if the player has completed the objective by collecting that particular object....



Had to Ventilate Someone...

Climbing Back Up The Facility Vent


A total game-changer for GoldenEye 007 Multiplayer when this trick was first discovered...
Game had been out for almost a year before we learned that one could actually get back up into the Facility ventilation shaft.

Had seen guards do it - Literally popping up and down.
The trick can be performed both in single-player Mission mode, or in Multiplayer.

Whether or not Rareware intended for the player to be able to accomplish this, I'm not certain.
Just assuming that it's a glitch - But a rather fun one.

"Straight up, with a twist."


Scan from Nintendo Power magazine, June 1998 (Volume #108)


With new rules of engagement, Multiplayer was never the same....

 

Licensed to Make Bad Puns
If there's a "License to..." play on words that I haven't already heard, I'll eat Oddjob's hat.
(assuming the prop is in a movie museum somewhere, alongside a collection of Bond Girl bikinis)


The very same issue of Nintendo Power challenged players to submit photos of all 23 Cheats unlocked in the Cheats folder. (This was long before button codes were known).

Just assuming that sending in a photo of all 24 Cheats (including Line Mode, accessible via Gameshark) would get you banned for life from entering their contests. (Pretty sure they asked that your N64 was visible when you took the "screen shot" - Which is fake-able enough, by bringing another N64 into the picture. Or by recording your Cheats folder on VHS tape.)

Had better things to do, anyway - Like hopelessly trying to locate the "All Bonds" characters playable for Multiplayer (Not yet realizing that only the images remain, character models long deleted). So there was never any chance of a simple "plug & play" Gameshark code like re-activating the fully functional Statue & Cradle Multiplayer levels.

Same Nintendo Power mag also features a challenge for 1080 Snowboarding, an early N64 title.
Completed that particular game on a weekend rental - Although it's definitely challenging to pull of the game's title move, with just two successful "TEN-EIGHTY!" jumps successfully landed. (One was performed with some big air, the other one was somehow accomplished with just a small hop off a ridiculously small jump)







Saturday, April 6, 2024

SMB3: "Lost" in Translation...

Time for some Super Mario Bros. 3 - (thus completing a Super Mario "hat trick")

Mustn't have had a screenshot available when posting the original "Letters From the Princess" article.

The "missing" snapshots from World 1 and World 5:

After completing "Grass Land" Mario is on his way to the Desert World where he'll most certainly encounter Boo Diddly the ghost in one of the tombs (aka fortresses).
After surviving the Sky World, Mario is happy to be returning to solid ground (even if it is covered in sheer ice).





Also learned a few things about the Japanese version of Super Mario Bros. 3 that I definitely wasn't aware of - Raccoon Mario is immediately reduced to mini-Mario when hit (explains what happens in the demo!).

Also, the game's ending features a different message...



"The Japanese SMB3 features a more serious Princess Toadstool.
In the Japanese version, Princess Toadstool originally said:

'Thank you! Finally, peace returns to the Mushroom World. The end!' "
http://www.themushroomkingdom.net/smb3_j-e.shtml



"Fun fact: Super Mario Advance 4 uses a direct translation of the Japanese message instead of the English version's gag."
-Midna

https://www.romhacking.net/forum/index.php?topic=22083.0






SMB2: Run Like The Devil...

Super Mario Bros. 2
(All-Stars Version)

The Eyes of Phanto Are Upon You.



Playing Super Mario Bros 2 (Super Mario All-Stars).
Wasn't thrilled that they changed the actual color of Phanto...
(that creepy ghost face that guards the underground keys)

Was however pleasantly surprised with the evil, demonic Phanto emblem that glows on the wall (complete with flaming red eyes that light up when you grab the key).

The "Phanto Shrine" is actually kinda cool.

As for the angry apparition himself, the colored side of his face appears to be golden brown in the 1993 version.










Super Mario Bros. 2
(original version)

In the original 1988 version of the game, one side of Phanto's mask was a red-orange color. (A minor detail that only a Mario fanatic would notice...)



Couple of favorite quotes about this (nearly) forgotten foe:



"Phanto, the cause of much anxiety for children playing Super Mario Bros. 2 back in the day and a memorable enough part of the game that I’m surprised he didn’t end up recurring...

Aside from the cameo in Mario Kart 7... Phanto does not return to give players nightmares until Super Mario Maker 2, where Nintendo finally re-implemented the gameplay element of 'steal a cursed key, run like the devil is chasing you.'

In Japan, Phanto is Kamen, meaning 'mask.'"


SMB2 Baddies
https://www.thrillingtalesofoldvideogames.com/blog/the-legacy-of-super-mario-bros-2-part-two



"Phanto: The scariest videogame character of all time"

"Why does a seemingly silly 8-bit character from a very family-friendly game scare me more than horribly satanic demons, chainsaw-wielding psychopaths...?"

"Although the American version of Super Mario Bros. 2 is completely different than the original — it was famously modeled after Japanese game Doki Doki Panic"

https://www.destructoid.com/phanto-the-scariest-videogame-character-of-all-time/



Phanto (SMB2) - 3D Model
by Elesis-Knight
www.patreon.com/rafaknight



















Phanto has mystical powers that still haunt some players to this day...

Super Mario Bros. 2
(Original Version)


Super Mario Bros. 2
(All-Stars Version)




Toad is definitely not a member of the Phanto Fan Club.